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Materia Melding – The ability to enhance gear with materia is learned through the quest “Waking the Spirit.” The quest becomes available at level 19 in any Disciple of the Hand class. They will provide you with the necessary primary hand tool, which will allow you to switch jobs at any time.Īs for learning additional crafting features, some of them only become available after completing certain quests. All of the above-mentioned Final Fantasy XIV crafting classes are referred to as Disciple of the Hand. Once you do, every other job becomes open to you for experimentation. In order to do so, you must first complete the level 10 Job Quest for any Disciple of War or Magic class. Starting your journey with each job is simply a matter of walking into the right guild and speaking to the receptionist. You will gain access to all three city states early on. The jobs you will have the quickest access to depends on your starting city and class, as the guilds are scattered. Each job has its own guild that can be found in the three main city-states. To switch to your required job, you must first unlock it through quests at the respective guild. While there is some overlap in what jobs can craft certain items, they each have an extensive crafting log. In order to craft each type of item you will need to pick up one of the jobs that allows it. Furthermore, players will be able to acquire useful functions such as repairing items, melding and extracting materia, as well as desynthesis. It will also accelerate your career progression in the various Grand Companies thanks to daily supply and provisions missions. Although you won’t make much money selling to NPCs, the Market Board for selling to players will make you rich. Players who master the art can sell some pretty decent gear and materials for profit. There are eight Disciple of Hand roles to experiment with during Final Fantasy XIV crafting.īeyond this, Final Fantasy XIV crafting rewards players with lucrative work. However, with enough experience in crafting, players can acquire such gear faster with just some ordinary Gil (the standard currency.) These items can be acquired from rare drops or currencies obtained during difficult dungeons, which means some grinding and luck is involved. This means you need high level gear, not just a high job level. Eventually, some of the later dungeons players unlock have particular item level requirements. However, being able to make a variety of items comes with many benefits outside of the story. Simply put, players don’t need to partake in crafting if they merely wish to power through the story. Additionally, the main quest line does not force players to dabble in crafting, making it more of a bonus.
As such, players will rarely be lagging behind in maintaining appropriately levelled gear. The story is very generous in regards to the rewards it provides after missions. It’s a fair question to ask, especially early on in the game. 5) This Is Just The Beginning Getting Started Why Bother With Crafting?